By Greg Shackles

It's real: you could construct local apps for iOS, Android, and home windows telephone with C# and the .NET Framework--with support from MonoTouch and Mono for Android. This hands-on advisor exhibits you the way to reuse one codebase throughout all 3 structures by way of combining the company good judgment layer of your C# app with separate, absolutely local UIs. It's an incredible marriage of platform-specific improvement and the "write as soon as, run everywhere" philosophy.
By construction a sequence of easy functions, you'll adventure the benefits of utilizing .NET in cellular improvement and the best way to write entire apps that entry the original positive factors of today's 3 most crucial cellular platforms.
* examine the development blocks for construction purposes on iOS, Android, and home windows Phone
* become aware of how the Mono instruments engage with iOS and Android
* Use numerous recommendations and styles for maximizing non-UI code reuse
* confirm how a lot performance can move into the shared company good judgment layer
* connect with exterior assets with .NET's wealthy networking stack
* learn and write info utilizing every one platform's filesystem and native database
* Create apps to discover the platforms' position and mapping capabilities

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Extra resources for Mobile Development with C#: Building Native iOS, Android, and Windows Phone Applications

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If this worked correctly, the code in the header file should now look like Example 2-1: Example 2-1. h> @interface MainViewController : UIViewController { } @property (retain, nonatomic) IBOutlet UIButton *Button; @end We’ll also create an action for when the button is tapped, which is very similar to defining an outlet. Just as with the outlet, click on the button while holding down the Control key and drag the button inside of the interface definition, which is contained in the header file. This time, select Action as the connection type, naming it ButtonTapped.

Running the application in the emulator Summary In this chapter, we walked through the process of creating simple applications for iOS, Android, and Windows Phone. For each of them we touched on how to set up your environments and create a new project, as well as exploring the basic building blocks available to build applications on them. NET Framework. We have only scratched the surface of what each platform has to offer, but hopefully you’re starting to get a feel for how to work with each of them.

Cs file will be generated which can also be found in the Resources folder. This file contains integer constants for all of your resources, which you will use in your application to access them. xml under the Layout folder, the designer file would contain code similar to Example 2-10. The actual value of the integer is subject to change, but that is not something you need to worry about as an application developer. Example 2-10. cs public partial class Resource { public partial class Layout { // aapt resource value: 0x7f030000 public const int Main = 2130903040; } } private Layout() { } At first it may seem odd to have to reference your resources using an integer identifier rather than simply providing a file path and name.

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